AI Insights · Timothy · April 2022
Top 5 Real-Time Strategy Apps on iOS in South America Q1 2022
Discover the performance trends of the top 5 real-time strategy apps on iOS in South America during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 real-time strategy apps on the iOS platform in South America. Here's a detailed look at how these apps fared in terms of weekly downloads, revenue, and active users.
Clash Royale from Supercell saw a notable fluctuation in its weekly revenue, peaking at approximately $184K in the first week of January. The revenue experienced a dip mid-quarter but rebounded to around $112K by the end of March. Weekly downloads for the app started at 72.7K at the end of December and saw a gradual decline, reaching a low of 40.9K in the week of March 21, before slightly recovering to about 47.3K in the last week of March. The app's weekly active users decreased steadily from 1.9M at the start of the quarter to 1.57M by the end of March.
Art of War: Legions by Fastone Games had relatively low weekly revenue, with figures ranging from $3K at the end of December to a low of around $898 in mid-February. However, the app saw a slight uptrend in March, peaking at $2.5K in the week of March 21. Weekly downloads also showed a downward trend, starting at 2.2K at the end of December and dropping to under 700 by the end of March. The app's weekly active users followed a similar pattern, decreasing from 21.4K to 11.2K throughout the quarter.
Valor Legends: Remove Screw from Century Games Pte. Ltd. experienced a significant spike in weekly revenue, jumping from $328 in the first week of January to $6.3K in the last week of February. This upward trend continued with revenue reaching around $4.8K by the end of March. Weekly downloads showed a moderate increase, peaking at 1.8K in the last week of February before stabilizing around 850 by the end of March. The app's weekly active users also increased, rising from 1.5K at the start of the quarter to 2.7K by the end of February, before settling at around 1.9K in the last week of March.
Clash Mini, another title from Supercell, saw a significant drop in weekly revenue from $10.6K at the end of December to around $138 by the end of March. Weekly downloads also decreased sharply from 9.5K in the last week of December to 419 by the end of March. The app's weekly active users dropped from 32.8K to approximately 7.3K over the same period.
TFT: Teamfight Tactics by Riot Games exhibited a fluctuating weekly revenue pattern, with a notable peak of $6.7K in mid-February. Weekly downloads for the app started at 3.8K at the end of December and gradually declined to 1.7K by the end of March. The app's weekly active users also saw a downward trend, decreasing from 102.5K at the start of the quarter to around 58.8K by the end of March.
For more detailed insights and data, visit Sensor Tower.